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THE IMMORTAL (fragment)

CYBER-CANVAS (fractal geometry)

oil on canvas, 2000 89x131 cm

acrylic on canvas, 2002 134x178 cm

oil on canvas, 2002 108x146 cm

oil on canvas, 2002 134 cm x 108 cm

oil on canvas, 2002 108x146 cm

oil on canvas, 2000 80x61 cm
PORTRAITS

acrylic on canvas, 2019 90 x 100 cm

acrylic on canvas, 2019 238 x 154 cm

acrylic on canvas, 2020 50 x 61 cm

acrylic on canvas, 2019 80 x 80 cm

acrylic on canvas, 2019 90 x 110 cm

acrylic on canvas, 2019 90 x 110 cm
REVERSE ENGINEERING

computer processor casting, 1996

A drawing machine with sugar cubes, 1996

gold, silver, bronze, iron, 1996

lead, 1996

lifesize human skeleton (uncomplete) made of nickel, 1998

black bulb, 2010
IN MACHINE LANGUAGE

computer printout of the original text of the Pentateuch in machine language in the form of a scroll on two spools, 1996

A Torah scroll containing the original text of the Pentateuch in machine code, 1996

computer printout of the original text of the Pentateuch in machine code in the form of a scroll on two spools, 1996

Glass Tablets with instructions of the New Commandemnts, mounted on a wooden chest, 1996

A fragment of Dante's Divine Comedy in binary code, 1999

Four clay tablets with inscriptions in machine code Clay, 1996
CONCEPTUAL

lighting boxes: Enter 1, Enter 2, Enter 3, Exit, 1999

vending machine, steel balls, 1999

mirrors facing inside, wood, 1996

wood, 2000

steel safe with some content, 1997

wax, cartoon board, 1996
HERMETIC WRITTINGS

compact disc, 1996

1996

1996

1996

1996

1000 copies of AE, cut up and packaged for recycling, 1999
PUBLICATIONS

I edition, 1990

I edition, 1991

II edition as hipertext for computer eading, 1996

II edition, 2013

I edition, 1997

I edition, 2013
Robert Szczerbowski, born in 1959, lives in Warsaw. He began his artistic career as a writer. He gradually moved away from the realm of language, increasingly incorporating visual elements into his work.
Szczerbowski examines how technology impacts human life and art. He focuses on the cultural dimensions of the digital age and how it shapes people’s inner worlds, especially in relation to virtual reality and artificial intelligence.